Sit down. Make yourself comfortable.
I started working on ScrewTurn Wiki in early 2006. It was supposed to be a simple content management system for my personal website and a way to learn ASP.NET 2.0, but it soon turned out to be of interest to others, thus I decided to release it to the public.
Four years has come past, and it’s been a great journey. I learned a lot of things and the project survived three major releases and a Visual Studio and .NET version upgrade. In the meantime, I graduated and I worked in a couple of great companies, one Italian and one French. I had the chance to work on though problems with the help of cool technologies.
I wanted to found a software company since when I started attending my university courses. You know, we’re all a bit excited by the story of our predecessors: Larry and Sergey come to mind. To me, the most important source of inspiration are guys like Joel Spolsky and, more recently, Giacomo “Peldi” Guilizzoni, which is my new hero. Superstar startup founders are not the end of the story. You can learn a lot from less famous yet very competent entrepreneurs, and I had my chance to do so.
What will we be doing? We’ve got something going on behind the scenes, but we’ll continue maintain, expand and improve ScrewTurn Wiki. Technically, Threeplicate has acquired ScrewTurn Wiki but don’t worry, your favorite wiki engine will continue to be free and open-source.
It’s been a hard decision, but STW is now too big to be developed by a single person and a fundamental change is needed, otherwise the project would collapse under its own weight. Mind you, Threeplicate will not be entirely focused on STW. Our goal is to make it an important part of our business, but we’ll diversify our activity quite a bit.
Besides that, we’re sure we’ll be able to build an even better ScrewTurn Wiki, with more frequent releases. We believe that STW will gain credibility especially for large, long-term projects. I’m sure that being a “real” company rather than a freelancer will attract some more sales of commercial licenses, helping to push the project forward.
Thank you for making this possible. After all without you, the users, ScrewTurn Wiki would be totally irrelevant.